Up, Up, and AWAY! Collapsus to the Finish Line!

by 9/28/2017
Hey all, we're about to once again head up to Columbus for GDEX! Before we do, however, we wanted to talk about what's going on with and in Collapsus! Let's do this thang!


So, currently we're on Weekly Build #20 on itch.io with #21 on it's way for Monday (it's actually the build we're bringing to GDEX)! Right now we have a schedule set out counting down weekly builds until release. We're not going to officially say when that is, but we can safely say "soon". That being said, here's a run down of things CURRENTLY in the game:

- 3 Standard Difficulties and 2 Unlockable difficulties (unlocked in the weeklys)
- Time Panic and Gravity Rush options
- 18 out of 25 Special Modes and 16 out of 25 Plus Modes (and now screens explaining what each mode's gimmik is)
- 9 powerups
- 7 of 8 unique music tracks



 
 

We've also got a good chunk of the Puzzle Editor done and around 200 puzzles done ourselves (though the puzzles aren't implemented yet). Throughout the last 20 weekly builds we've also done a lot of bug fixes and balancing stuff.



What comes next is the exciting part (well, exciting AND more bug fixes). Firstly, we're revamping the combo system. Can't say TOO much about it, but it may turn out to be just as cool as the resource-management mechanic that the whole game is based around! Here's what elese, though:

-Finish up our accessibility options (they're mostly done, but need to be implemented after testing)
-Finish up the Puzzle Editor
-Finish and implement the puzzles for Puzzle Mode and the first year of Daily Puzzles
-Implement the remaining 7 Special Modes and 9 Plus Modes
-Implement the built-in achievement system (we have ~200 achievements designed!)
-Implement the leaderboards, save-system, and other online content
-Finish up the remaining song and sound effects
-Localize to other languages



It may seem like a lot (because it is) but it's just a drop in the bucket compared to what we've already done. After that we have to port to all the platforms we're shipping to (we have portability already working, we just have to run them on the devices) and then finish up the Versus Mode DLC (which is planned to launch shortly after the rest of the game).

So, yeah! We're trucking right along toward completion! We're going to try harder to meet our self-imposed weekly deadlines... especially with completion so close in our sights!