The Pandoracon Opens

by 11/23/2016
Hey all! Wow, this has been a huge year for events! We've got 13 under our belt after wrapping up Pandoracon, and boy, we put way more effort into Pandoracon than the others. Now, that's not to say that the others weren't work, of course they were, but we really put in the extra mile on this one...

You see, with all the other events we had this year (and pretty much any events we've ever had), it was just us and our booth. We had our tablets, stands, tablecloth, and advertising materials. Pandoracon was different, though. For our return to Pandoracon (we went there in 2013 as well) Aloysius Fox (the director of the convention) made us official event sponsors and tasked us with providing a game room for the event!

This game room (dubbed the "Wraith Games Retro Game Cave") featured NES, SNES, N64, Gamecube, Wii, Wii U, PS1, PS2, Dreamcast, Xbox, and Xbox 360 games (sorry Genesis fans, we couldn't find our Genesis cords!) as well as tournaments for Smash Bros Wii U, Soulcalibur 2 and 4, and Halo 2 and 3! These tournaments actually went into the convention's "house points tournament" (think the Hogwarts House Cup from Harry Potter). It was all really awesome!

In addition, we offered a VR demo and had our Radarkanoid arcade cabinet running in the room as well. Our artist Lance T. Miller and his wife also set up a booth in the room to sell some of his famous Bicycle-licensed steampunk playing cards and fantasy art. They really meshed well with the whole aesthetic of Pandoracon, for obvious reasons!

Not only did we do all the gameroom/VR demo stuff, but we also had our normal Collapsus booth, and ran three panels: Making a Game Studio, Accessibility in Games, and VR - Past, Present, and Future! The game studio and VR panels went amazingly, but unfortunately, the panel I was most looking forward to giving, the games accessibility panel, had literally no attendees. It was at 11 am on Sunday (right when the con opened on the last day) and most of the convention was a ghost town until later that day, so it's a shame it didn't have a better time slot... it's a very important subject that more people need to be aware of!

With all of this going on, it was really tough trying to make it all work. There were many times throughout the weekend where nothing should have worked, but thanks to my wonderful team (with little to no help from me) everything went off incredibly smoothly. This weekend we were nearly all hands on deck, only missing 4 team members (and having 3 additional people help out to make up for it) and boy did we need it. To be honest, though, Pandoracon really showed that we could do more stuff like this in the future!

Well, this is the last event for the year! It's time for us to take a much deserved rest (well, from traveling, at least). We should have TONS of new Collapsus news here soon, as well as a follow-up to our "If We're Being Pressed" article and "The Lost Interview" article! So we'll see what we have going on in the weeks to come...

See you then!