Indies at Indy (PopCon)

by 6/27/2016
Hello everyone! Sorry that the blog schedule has been... let's just say "weird" as of late. We've been putting a lot of effort into getting Radarkanoid done for the end of Kentucky Fried Pixels (which ends Sunday, so expect a Radarkanoid postmortem then) and getting the demo (and subsequent weekly releases) of Collapsus done before we hit Indy PopCon. This is all on top of us finishing up our physical Radarkanoid arcade cabinet for the Fitton Center's Hindsight exhibit, finishing up our paperwork for The Game Master's exhibit at COSI, and Pandoracon. All of this while we've been interviewing a new guy for our team! Saying that we've been busy is a huge understatement!

Now, with all this going on, probably the biggest things that have derailed our recent blog posts have been prepping for Indy PopCon (what this post is primarily about... I promise) and something unfortunate that happened that same week. We'll get that out of the way first, but a quick bit of backstory.

As some of you may or may not know, Kristy, Throne, Lance, Amber (Lance's wife) and I were not at Indy PopCon. Instead, about 6 months ago, we had made a commitment to be part of Origins Game Fair's staff (well, Lance and Amber had a booth for selling his art, but still). This means that you guys got to meet Mark and Adam, and possibly see Eric again for the first time in a few years, since I had them handle Indy Pop. Pretty cool. Well, Origins is a 5 day convention, and Thorne and I were tasked with 3rd shift security (as many of you already know, Thorne and I do most of our work at night anyway, so this works out). So anyway, the con started on Wednesday and by Thursday, Thorne's back started hurting. We ended up walking between 15-20 miles per day just ding security (that what my Pebble and his Apple Watch say, at least... Kristy's FitBit logged a lot less since she was behind a desk for 1st shift registration). By Sunday it was pretty much killing him; yet he still lifted 2 very heavy boxes full of board and card games into Lance's car.

We returned very early Monday morning and he fell asleep on our couch (not unusual since he visits Kristy and I every weekend). I awoke later that day to him screaming. He had collapsed on the floor in pain and couldn't move. He had to be rushed to the hospital where he stayed for nearly 2 days and I was asked to accompany him to his place and watch over him for 24 hours.

Don't worry, though, he's doing much better now, but he's still not back to work (and we don't expect him to be). So that's my long-winded excuse for the crazy blog schedule.  So... on to Indy PopCon!

It's actually pretty funny: despite not being at the convention, I was still running things from behind the scenes, mostly via social media and phones. Adam and Mark have never worked a convention before and Eric hadn't done it in quite a long time (and not to this capacity, either). I think it went off great!

Interestingly, however, despite leaving on time, their GPS took them elsewhere in Indiana (a couple hours away), so I think they did a bang-up job in spite of that drawback (and zero hours of sleep on day one). Heck. Even though we didn't have as many buttons or stickers as we should have (my fault on that one), the fact that our new banners won't actually be in until this fall to help make our booth more fancy, and that we had a screen printing problem that messed up the shirts they were going to wear... none of this mattered! This could have easily gone to crap and it didn't! Heck, I'd say that judging from the reactions all of you had from playing Collapsus and all of the awesome new developers we made friends with, this is one of our most successful conventions yet! Here are some pictures from the trip:

(Credits for the table picture go to our new friend, Jessica Hayley of MidBoss, who took this before the guys slipped in on Saturday)

You guys really loved you some Collapsus!

Besides all of you who came and played, we got to meet so many other great people, too. I'm really sad that I didn't get to meet you all personally. We got to meet even more of the Multivarious team, Jessica Hayley, Voidsoftworks, F-15 Interactive, GoblinCat, Robotic Potato, Luckshot Games, and many more (whom I probably don't have on my list to mention for whatever reason). Our friends Brian Conklin and Craig Kaufman of the ever-awesome AbleGamers and Jarryd Huntley also dropped by and met Adam, Eric, and Mark (whom they hadn't met before). A good time was had by all!

Well, with all this crazy laid to bed, we just wait as a new kind of crazy in the near future... more events and 2 game releases are just over the horizon! See you all on the other side of it (and next week)!