Over the last few months, we've been interviewed three times (once in February, once in March, and once in April, as it turns out). The first one was by Gamer Problems, then Unstoppable Gamer, and finally, Nintendo Love Affair.
The first interview we did in this recent cycle was with Gamer Problems in February. Gamer Problems is a UK based gaming blog that mostly focuses on doing reviews and editorials pertaining to AAA console releases. Luckily, they also seem to do the occasional interview with smaller studios as well. We mostly talked about the development cycle of Collapsus, our inspiration, challenges and the like. You can read it here: http://gamerproblems.co.uk/2016/02/wraith-games-interview (UPDATE: The GamerProblems website lost most of it's date a while back and the interview is down. You can view and archive of it here: http://blog.wraithgames.com/2016/08/the-lost-interview.html on our blog)
The second wasn't as out of the blue as the others. It was by Unstoppable Gamer, which is a division of the awesome AbleGamers charity. We had talked to some of the guys from AbleGamers back when we went to OGDE in November. They really liked what we were doing with the colorblind options in Collapsus, so they said they wanted to get an interview done after the holidays. This is that interview: http://www.unstoppablegamer.com/interview-with-wraith-games This one, as you can probably guess, primarily focuses on the accessibility options in Collapsus, and our thoughts/feelings on accessibility in general. It's a pretty important topic for us, so this interview was probably our favorite of the three.
The third was with Nintendo Love Affair. These guys are awesome. They're a fledgling Nintendo fan-blog from right here in Ohio. They mostly talk to 3rd party Nintendo developers or indie developers... luckily, we're both! They have a great sense of humor and doing this one was a blast! This one, oddly enough, was mostly about Physix! It's always great to get to talk about Physix, despite how slow-going the development process is. You can read it here: http://www.nintendoloveaffair.com/p/about-nintendo-love-affair.html (UPDATE: The Nintendo Love Affair website is permanently closed. We're talking with their main editor about archiving the interview on our own blog. Stay tuned!)
Nintendo Love Affair
Now, before all that, shortly after OGDE, JamSonic did a write up on us and Collapsus as part of an OGDE recap series. This one wasn't an interview, but an overview of Collapsus and their experience playing it and talking with us. The good news is that they loved doing both! You can read it, right here: http://jam-sonic.com/ogde2015wraithgames
Before all of these, though, we were featured elsewhere a few times. Back in 2010, while we were attending A&G Ohio, I was interviewed by my good friend Glenn Dubois (Glenntai) of The Nerdfit Network. Well, I say "good friend" only in retrospect, because this was actually the first time we had ever talked at that point! Do one interview, pickup a long-time friend (actually a few long-time friends, counting the rest of Nerdfit)! Best. Interview. Ever! Anyway, I digress. This interview was about the demo of Physix we had brought to A&G. Cool thing is that it was an audio interview. Sadly, it's not up on their site anymore (all of their older content was wiped a few years ago after a website upgrade), but luckily, I still have a copy. Be warned, however: not only do I sound like a major dork, but Physix (and all of Wraith, really) is a very different animal now. What I say here basically has nothing to do with the Physix you'll all be playing here soon.
We appeared briefly in a Hamilton Journal News article last year as well:
Other than that, we did appear a couple times in Indie Game Magazine in 2010 as well, but not as part of an article or anything. We had just donated to Jordan Magnuson's awesome GameTrekking project, so they had mentioned us. We may have also been mentioned in a 2009 issue of GamePro Magazine as well, but whether or not it actually happened is a bit of a mystery. This was supposed to be a lead-up to an entire article about Physix when we were part of GamePro Labs, but Labs folded before our article was even printed. Heck, GamePro itself folded not long after. To be honest, I have half a mind just to buy a few old back issues and give it a look-see. I may even write about it if I do.
Well, that's basically it! We're always looking to be featured in more articles (and no doubt will be as the Collapsus' Kickstarter approaches). If you have a blog or journal or something and would like to interview us or have already just done an article on us and would like to share, you can reach out to us at email@example.com
Next week: Probably Collapsus!