Collapsus will feature 3 Standard difficulty modes (Easy, Medium, and Hard) with 2 unlockable harder difficulties (Expert and Diabolical). These modes can be played either with a timer or without.
There are also 20 Special modes (formerly called "Challenge" modes) that add all sorts of new content into the game. There are time trials, score challenges, a mode where the screen's gravity is based on how you rotate your device, a mode with half n' half "split" blocks, one where you shake your device and it shuffles things around... tons of new ways to play the game! Once you beat those, there is a new "Plus" version of each Special mode that adds new twists to the new twists! We call this "Special+".
There are also two "special" Special modes as well: Daily mode throws the same scenario at you every day and maps your improvement and Custom mode lets you add parameters from other Special modes you've unlocked so you can create your own crazy Special modes!
There's also a Puzzle mode with 200 built-in puzzles for you to enjoy, as well as a puzzle Editor that lets you make and share your puzzles online! In addition, there are free Daily puzzles that come to your device for free every day! Heck, any and all DLC for Collapsus will be provided for free and the game as a whole has no ads or micro-transactions either... Just pay the $.99 and have fun!
If that wasn't enough, like we mentioned at the beginning of the post (and ad nauseum over social media), we're working on a Versus mode with up to 8 players battling against each other to see who can send more Junk blocks over to their opponents. This mode features all new competitive power-ups not featured anywhere else in the game!
Collapsus also features tons of built-in Medals that create tons of replay value as well as a bunch of cool accessibility options for players with colorblindness (which we recently found out isn't the norm, which is weird because to us it was just kind of common sense)!
Collapsus will be released on iOS, Android, Fire Tablet, Windows Phone, PC, Mac, Linux (hopefully via Steam if our Greenlight goes through) and 3DS (we're still going through the Nintendo approval process, but so far, so good). We're also trying for some more, let's say, "unusual" platforms as well, such as its own custom arcade machine as well as the Winnitron Arcade Network, Pebble smart watch and TI-83 calculator (though these are not our main priority at the moment, mostly as they'd be playable for free). If we could find someone to help us put it on Gameboy, Dreamcast or any other retro consoles, we'd love to do that, too!
Wooh! That's a lot of stuff (most of which you've already heard before, but hey). Hopefully we'll have the Kickstarter (and a new, new trailer) out soon here. Heck, maybe next week we'll actually have some real news as well ;)